Showing posts with label Making Films. Show all posts
Showing posts with label Making Films. Show all posts

Tuesday, January 12, 2016

A Cardboard World

Sorry for the pause of more than a dozen months. Overtaken by events, and all that.


I got back from the Consumer Electronics Show in Las Vegas last week. It's an annual ComicCon of whiz-bang equipment being hawked to the credulous masses every January. Thanks to a good friend, I became a temporary "Exhibitor" and wandered the merchandise tables for several days.

UHDTV seems to have reached the tipping point for home purchases. With 50" screens selling for under $500, I think this is the year they'll start appearing on people's living room walls. In about three years, this little essay will seem quaintly naive, but 4K television is quite an amazing advance for the movie-watching public. Sony has a 4K projector about the size of an old cassette tape that can beam an eight-foot-wide screen onto a wall. I think hardware TVs may be replaced by these little doodads, as it's much easier to ship and hang a fist-sized box on the ceiling than it is to mount a picture window-sized monitor on the wall.

My favorite two bits of hardware from the show, though, were involved with building Virtual Reality (VR) spaces.
Ricoh Theta S
One item was the Ricoh Theta, a slim plastic stick about as tall as an iPhone with two fisheye lens at opposing sides of the stick. The device records 360° still and video images and broadcasts same to nearby Bluetooth devices. The clarity is astounding. The accompanying software allows for editing and timelapse photography. Its ability to capture an entire sphere of any location in high-definition makes the Theta a game changer for tourist imagery. As it's a mere $346 list price, I think it's going to be a big seller in the coming year.

Way down the price pyramid, but just as much the game changer is the Google Cardboard viewer. Vendors were handing out version of the viewer for free as tschotskes, and the supported base of media available for the device is expanding exponentially by the day.

Briefly, Google Cardboard is a View-Master like device to see 3D images through a stereoscopic pair of lenses. The reason it's called "Cardboard" is that the viewer is typically a carefully folded cardboard box, with appropriate slots and pieces of Velcro used to hold the thing together. By dropping an iPhone or Android into one side of the box, the viewer can be used as a simple VR device. Google has quite a few example programs on their site, and many YouTube videos support the Google Cardboard VR standard.
Google Cardboard

The Cardboard viewer is ingenious and amazing - - I put one together in about three minutes, slipped my iPhone into the far end of the box, and had the device calibrated and ready to go in less than another minute. The iPhone's accelerometer passed axis changes on to the software, and the video screen updated my views immediately.

In one example tour, I walked by the Eiffel Tower and the canals of Venice. I hovered over a baby gorilla in a jungle, and even stood atop the Spirit rover on the surface of Mars.

The technology isn't quite ready for prime time but it's easy to see how ubiquitous this device and others of its kind will become. I want to learn more about VR technology, so I've ordered a Ricoh Theta to explore the matter in more detail. Expect many experiment posts shortly.

Links:

Ricoh Theta S

Google Cardboard

CES 2016

Friday, January 24, 2014

Clip Show

Most people know John Williams as the film composer - - the fellow who wrote the Star Wars theme and the Jurassic Park and the Harry Potter soundtracks.


Not too long before he wrote his Jaws soundtrack, Mr. Williams went by the professional name of "Johnny Williams," writer of TV themes. He worked on end credits music for shows like Alcoa Theater and the Bob Hope specials. Much of his work was incidental music, and went uncredited in quite a few series.

One of his most frequent gigs was to write for action/adventure shows produced by Irwin Allen. Although he didn't write the theme to Voyage to the Bottom of the Sea, he penned many title tracks for Allen, in shows such as The Time Tunnel, Lost in Space, and Land of the Giants.

Irwin Allen constantly tinkered with shows to maintain his ratings and dazzle his audiences (albeit with a limited budget). An unusual technique that Allen relied on to pep things up was to have Johnny Williams completely rewrite the theme music after a few seasons. One of the most obvious examples is Lost in Space, where Williams had originally crafted an eerie, ominous and echoing theme for the initial two seasons, filled with trumpets, cellos, and piccolos :




By the third season Irwin Allen figured he wanted to stress the action and adventure angle and downplay the alien-ness of outer space. So, he had Johnny dump the old theme and create a more driven,  French horn-stuffed roller coaster of a theme. The new opener threw audiences into the middle of a fast countdown every week, paced by ticking rimshots and  hyped-up trombone arpeggios. It was definitely a new look-and-feel for the established series.

 
Something I didn't realize until recently was that Allen used a similar approach with his 1968-70 series, Land of the Giants. In the show's initial outing, Williams built the theme to underline the ponderous size of the titled Giants on their home world, and the threat they posed to the puny Earth men who had crashed their ship on the Giants' planet.



By the second year of the show, the ratings were dropping, so Allen brought Johnny Williams back to the composing studio to crank out a peppier theme. The new opening would be at a much faster pace, with clashing French horns and bass guitars and syncopated glockenspiels.




The trick worked, and Giants continued for another two years. It's not easy to say that Johnny's new theme "saved" the show, but it certainly didn't hurt the ratings.

Looking back more than four decades at all the work Irwin Allen piled on John(ny) Williams's plate, it's amazing to think about how prolific Williams was beyond his epic movie soundtracks. I can't imagine any current TV theme writers jotting down so many disparate themes and variations for the same shows in the same time frame. Okay, maybe Michael Giacchino - - but is he still doing TV shows after LOST?





Thursday, May 16, 2013

Edith Keeler Must Die

Don't copy-paste legends
I saw the midnight premiere of Star Trek: Into Darkness early Thursday morning. The initial 2009 reboot of the franchise was an intriguing blend of classic Star Trek motifs through a 21st Century sensibility, so I thought I'd enjoy this continuation of the new films even more than the kickoff  movie.

 As I soon discovered, that idea was a colossal miscalculation.

Yes, it's obvious that the franchise needs to be geared toward a mass audience, and a market of Star Trek aficionados simply can't pay enough in ticket purchases to offset the costs incurred by Paramount every time the studio mounts one of these productions. The movies, therefore, have to follow a strict diet of predictable action, adventure, pretty people, and explodey stuff in order to maintain ticket sales and repeat business.
This is a mandatory, yet completely unessential, three-second scene that fulfilled
Paramount's requirements for "a sexy new Star Trek."

   Yet, there still has to be something of the heart of Star Trek-type stories to consider these films part of the Star Trek universe. Director J.J. Abrams doesn't seem to agree with this idea, as evidenced by the plot of the latest adventure of Captain Kirk & company.

Abrams famously stated he was never a Star Trek fan growing up, and really never watched much of the series until he was hired to direct the first reboot film. It's almost a matter of pride to him that he had no love for Trek as a child, and this lack of affection seems to percolate through the latest film.

Note: before I continue any further, I want to assure you that I do not want to spoil any plot elements for people who haven't seen the movie, so I'm going to talk in general terms about the problems in this film. My criticisms will probably make more sense after you've seen the movie, but I think it's important to view the film without having any plot surprises ruined for you.

The attitude of the script seems to be that it was written by someone who screened several key episodes of Star Trek and watched a few of the films, but had no idea about the personalities of the characters mentioned in the shows. It's as if they had watched "City on the Edge of Forever," and then decided to rewrite Edith Keeler as a Romulan spy. Sure, everyone in the film is saying  the same catchphrases that resonate from earlier episodes and films, but the screenwriter Damon Lindelof doesn't seem to understand why the characters say the things they do. The ignorance of the why part turns the phrases into gibberish, or worse, unintended comedy.
The Squire of Gothos? Cadet Finnegan? Sure, pick a TOS villain and cast Cumberbatch in the role.

You don't have to be a Trekkie to know the basic rules of Star Trek: Kirk makes bold decisions, Spock's favorite word is "logic," guys in red shirts don't live long. But the characters and their interactions were more complex than superficial features. Even the guest stars on the old TV show had backstories that explained their reasons for doing things: Commodore Decker was driven by guilt over the loss of his crew to attack the Planet Killer in a shuttlecraft; Khan Noonian Singh was the pride-drunk leader of a remnant of 20th Century supermen whose weakness was his arrogance; Commander Balok was a master of deception because his diminutive  race had previous run-ins with aggressive species. The aliens and opponents the crew of the Enterprise faced each week had motives and desires that made sense in the context of the plot of every show. 

May the Force be with you, Frodo. Epic misunderstanding of a franchise.
Star Trek Into Darkness? Not so much. The biggest failure of the film is the outright looting of previous Star Trek characters and situations in order to evoke audience nostalgia for those original TV and film moments. We're given a bad guy named John Harrison (Benedict Cumberbatch) who turns out to be a character from the TV show - - except this character doesn't act anything like the original character. When dialog from the original character's appearance is repeated in this film, then, it doesn't quite make sense with what we see on screen. Imagine, for example, having a Klingon suddenly appear on screen without introduction and shout "HARCOURT FENTON MUDD!" at Mr. Spock - - - it's almost at that level of incoherence.

The motivations of the villains are breathtakingly shallow. They are bad guys simply because the script needed bad guys at certain points in the film. New locations crop up only because the Enterprise crew required a new place for fight scenes scheduled at regular intervals in the movie, and the previous venues had been destroyed during earlier fights. Ships are destroyed, crash, and somehow fly again because they're needed for the next battle scene. In one particularly absurd moment, a starship, already blown up by six dozen photon torpedoes, reappears for another barrage of phaser fire.

Don't worry, it's only a scratch.
The biggest problem (and I'm going to be as vague as I can so as not to spoil anything) is the lack of loss in this film. Yes, there are deaths of characters, but the solutions to otherwise fatal situations are telegraphed so early and often in this film that the audience doesn't care when people fall off the roofs of speeding cars, or get shot, or have their ships blown up around them. There is no peril that can't be erased, and without the high stakes of life or death, character mortality is no more of a concern than losing a turn during a Super Mario Bros game.

I could continue with nitpicking the howling continuity errors, the usurption of the laws of physics, and the over-reliance of jam-packing every single scene with floating debris and shuddering camera angles, but those points don't begin to match the immensity of the ineptness of the script. This is a Star Trek film, mostly in the sense that Paramount owns the intellectual property and that the character names are the same as those used in the original Roddenberry series. It is not a Star Trek film, though, in any aspect where it's supposed to match the quality of the original series' story-telling, or show respect for the characters and their motivations. It's an auto-tuned version of Star Trek, replete with mandatory set pieces to please the ticket-buying audiences of the world. I'm not saying it wasn't a fun movie - - it's just not really about Star Trek anymore. If Edith Keeler must die, the reason shouldn't be so that there's a satisfying explosion at the end of the film.


Let's cram some more merchandise onboard, shall we?

Monday, May 13, 2013

And the stars look very different today

The Internet is agog with the release of Canadian astronaut Chris Hadfield's video cover of David Bowie's "Space Oddity" - - a musical interpretation filmed almost entirely onboard the International Space Station.



Hadfield is seen floating in the Tranquility module's cupola, the Japanese Kibo module, and the hatchway to a waiting Soyuz spacecraft. A  unattended, velcro-studded guitar spins languidly through the station, while Hadfield sings lyrics of a space pilot surrounded by technology, viewing a Universe beyond all imaginings.

When people think about the "importance" of manned space flight, it's usually about having someone on hand to repair broken equipment and second-guess computer errors far from home. The true reason people are in space, I believe, is for moments such as this video. We need people in space to interpret and humanize the exploration so that we, as a planet, can share the experience. Folks like Chris Hadfield take the known (a Bowie song, a guitar, a piano) and show us the unknown (looking out the window and seeing a planet) with the reference point of our culture. It's why everyone remembers Alan Shepard's golf shots on the Moon during Apollo 14. It's why we still watch archival footage of Dave Scott and Jim Irwin driving the first lunar rover across the Moon's surface during the Apollo 15 trip. It's even why Ron Howard made the Apollo 13 movie - - when something goes wrong in space, the only time we really care is if there are people onboard.

Hopefully, someday before the centennial of human spaceflight, a human being will make a cover video of David Bowie's "Life on Mars?" -- from the surface of that planet. Certainly another cultural moment everyone on our planet will enjoy.

Wednesday, July 11, 2012

(c) 2012 and a half...

Sigh.

I now have the official, required Library of Congress copyright investigation complete so that the Long-Forgotten Movie can be digitally duplicated.

Except, well (using Facebook relationship status-ese) -- it's complicated.

The investigator discovered that, yes, the Famous Rocket Company applied for a copyright, but that was for an *unpublished* work - - almost a year after they donated the film to the Not Very Famous Museum. The museum had already shown the film to close to THREE MILLION cash-paying visitors, so it was hardly "unpublished" anymore. By the timeline, the Famous Rocket Company was trying to copyright a work it had already given away. Based on this history, the Library of Congress researcher declared the film's copyright "questionable."

The Famous Rocket Company listed the Famous Director as "author" but since it's a work-for-hire, that probably takes care of the Famous Director part of the copyright claim equation. 


I feel like an astronaut with a bad comb-over,desperately trying to pry open a VHS tape with a butter knife before re-entry.
So now, the only remaining hurdles are getting something called a "quit-claim" from both the Famous Rocket Company and the Not Very Famous Museum. I've already written to the Famous Rocket Company, asking them to please dismiss their invalid copyright application, so that I can help the Library of Congress preserve this film. If (and yes, that's a huge "if") I can get that particular piece of paper, I'm going to ask the Not Very Famous Museum to do likewise, as they've already thrown out their only copies of the film and they've obviously shown no interest in saving this film anyway. My guess is that the museum is going to take a much longer time to resolve, as no one there seems to want to be in charge of legal matters like copyrights.

It's going to be a long summer. Hope for the best.

Monday, March 12, 2012

Take Two

Thirty years ago, I was a Radio-TV-Film student at the University of Texas. I thought I was going to be involved in the film industry, and I studied editing, lighting, and cinematography.

Life intervened, and my career took a different path. While I watched the industry from afar, I saw the techniques I learned in college become obsolete or outdated.

Three decades later, I have an opportunity (through the good graces of the Rhode Island School of Design) to catch up on some of the widgetry that's replaced the old kinescopes and editing benches of my undergraduate days. I'm taking a course in Adobe After Effects techniques that seems to marry what I used to know with what I don't know now.

My first homework assignment for After Effects was an open-ended project: I could choose any opening credits sequence from a film or television show, and "re-imagine" the sequence in whatever way I'd like. The only restriction was that I needed to use three of the After Effects techniques I had learned in class dealing with opacity, scale, and position of image layers.

I chose to remake the title sequence of what is undoubtedly my favorite film: director William Wyler's 1946 classic, The Best Years of Our Lives. Although the movie was beautifully filmed by cinematographer Gregg Toland, the opening credits were dull, static title cards dissolving into each other.

The Best Years of Our Lives was a story about soldiers, sailors, and airmen returning to civilian life after their struggle for survival through World War II. Audiences of 1946 knew that struggle intimately in their own lives, so there was no need at the time to portray that struggle on screen. Seventy years have put a lot of distance between us and that incredible time, so I thought I would try to show a few moments of that global battle as the credits appeared. Here's my attempt at condensing years of history into a minute and seventeen seconds:


http://www.youtube.com/watch?v=BmTYspHZha4


(Apparently Youtube isn't going to let me upload this video correctly, so you'll just have to click the link. Sorry!)

Tuesday, January 24, 2012

Great shot, kid! That was one in a million.

This is a short post about a highly concentrated nugget of creativity that's been brewing on the internet for many years.

Back in 2009, a web designer named Casey Pugh took a copy of Star Wars Episode IV: A New Hope and chopped it into 475 15-second clips. He asked for submissions recreating each of the 15-second clips in whatever manner worked best for the volunteer artists. Pugh received thousands of submissions, portraying the cast of Star Wars with everything from Lego pieces to Yellow Submarine Beatles caricatures.

The final result is an amazing adventure into the imagination and artistic prowess of hundreds of Star Wars fans. It's two hours and five minutes of solid entertainment, with a staggering density of uncommon interpretations of the familiar story.


And it's available on Youtube, in its entirety, right now. Enjoy!




Monday, December 19, 2011

Backyard Lucas

A million billion years ago when I was young, I used to make animated movies - - not the kind with the acetate sheets on a drawing board, but actual 3-D, stop-motion films. With a bucket of Matchbox cars, a Super 8 camera and a cable release (something that the camera guy at Woolworth's couldn't understand: "Why would you need a cable release for a movie camera?"), I'd film stop-motion traffic jams in my backyard as long as the summer afternoon light lasted. Pixelated GI Joes in Mercury spacesuits would be tethered to the "orbiting space platform" that looked an awful lot like the family mailbox out by the curb. Hundreds of feet of processed film epics sit in shoeboxes somewhere in my house, each reel  a short lesson that taught me how to make the next film a little better.

I went to college to learn how to make professional, compelling films. Then I got married, had kids, and found other priorities that crowded out my early desire to tell stories with moving images. I couldn't go back to making films, because I didn't have time or budget to take care of what was more important in my life. Understand that I enjoyed the life that happened instead - - - I didn't think I'd ever be able to go back to making films like I used to.

In the past month, I've found out that there may be a way to make cool movies again. Since I'm now the CEO of a New England high-tech company, I can now experiment with the latest software technologies and equipment. One of these software technologies is the latest release of Adobe's AfterEffects program, a piece of software that comes pretty close to parking Industrial Light & Magic on your desktop. For troglodytes like me, the output from this software is nothing short of breathtaking.

Let me give you a brief idea of the level of coolitude brimming from this software. I ordered a copy of Adobe AfterEffects from Amazon early last week. It arrived Saturday and took about 10 minutes to install on my computer. After looking at a few brief tutorials online, I thought of a test subject to try as a first-go at learning the ins and outs of the program.

Here are the details: NASA's Jet Propulsion Laboratory has been receiving closeup photo data of the Moon from the Lunar Reconnaissance Orbit for more than a year now. Last spring, JPL published a high-resolution Mercator projection photo of the Moon. It looks like this:


One of the cool things Adobe AfterEffects can do is  take a flat picture and wrap it around a 3-D sphere, so that the result can be displayed as a virtual globe. So, I took the hi-res LRO picture, told AfterEffects to wrap it around a sphere, and then I spun the virtual sphere and told AfterEffects to move the virtual camera away from the virtual Moon globe. Here's the result:



That's just from an hour or so of playing with the controls and slapping one NASA pic into the photo asset directory. 

Now, I really *want* to make a short film with this amazing bit of software. First, though, I think I have to make it through Christmas first.