Showing posts with label Adobe AfterEffects. Show all posts
Showing posts with label Adobe AfterEffects. Show all posts

Tuesday, January 12, 2016

A Cardboard World

Sorry for the pause of more than a dozen months. Overtaken by events, and all that.


I got back from the Consumer Electronics Show in Las Vegas last week. It's an annual ComicCon of whiz-bang equipment being hawked to the credulous masses every January. Thanks to a good friend, I became a temporary "Exhibitor" and wandered the merchandise tables for several days.

UHDTV seems to have reached the tipping point for home purchases. With 50" screens selling for under $500, I think this is the year they'll start appearing on people's living room walls. In about three years, this little essay will seem quaintly naive, but 4K television is quite an amazing advance for the movie-watching public. Sony has a 4K projector about the size of an old cassette tape that can beam an eight-foot-wide screen onto a wall. I think hardware TVs may be replaced by these little doodads, as it's much easier to ship and hang a fist-sized box on the ceiling than it is to mount a picture window-sized monitor on the wall.

My favorite two bits of hardware from the show, though, were involved with building Virtual Reality (VR) spaces.
Ricoh Theta S
One item was the Ricoh Theta, a slim plastic stick about as tall as an iPhone with two fisheye lens at opposing sides of the stick. The device records 360° still and video images and broadcasts same to nearby Bluetooth devices. The clarity is astounding. The accompanying software allows for editing and timelapse photography. Its ability to capture an entire sphere of any location in high-definition makes the Theta a game changer for tourist imagery. As it's a mere $346 list price, I think it's going to be a big seller in the coming year.

Way down the price pyramid, but just as much the game changer is the Google Cardboard viewer. Vendors were handing out version of the viewer for free as tschotskes, and the supported base of media available for the device is expanding exponentially by the day.

Briefly, Google Cardboard is a View-Master like device to see 3D images through a stereoscopic pair of lenses. The reason it's called "Cardboard" is that the viewer is typically a carefully folded cardboard box, with appropriate slots and pieces of Velcro used to hold the thing together. By dropping an iPhone or Android into one side of the box, the viewer can be used as a simple VR device. Google has quite a few example programs on their site, and many YouTube videos support the Google Cardboard VR standard.
Google Cardboard

The Cardboard viewer is ingenious and amazing - - I put one together in about three minutes, slipped my iPhone into the far end of the box, and had the device calibrated and ready to go in less than another minute. The iPhone's accelerometer passed axis changes on to the software, and the video screen updated my views immediately.

In one example tour, I walked by the Eiffel Tower and the canals of Venice. I hovered over a baby gorilla in a jungle, and even stood atop the Spirit rover on the surface of Mars.

The technology isn't quite ready for prime time but it's easy to see how ubiquitous this device and others of its kind will become. I want to learn more about VR technology, so I've ordered a Ricoh Theta to explore the matter in more detail. Expect many experiment posts shortly.

Links:

Ricoh Theta S

Google Cardboard

CES 2016

Monday, March 12, 2012

Take Two

Thirty years ago, I was a Radio-TV-Film student at the University of Texas. I thought I was going to be involved in the film industry, and I studied editing, lighting, and cinematography.

Life intervened, and my career took a different path. While I watched the industry from afar, I saw the techniques I learned in college become obsolete or outdated.

Three decades later, I have an opportunity (through the good graces of the Rhode Island School of Design) to catch up on some of the widgetry that's replaced the old kinescopes and editing benches of my undergraduate days. I'm taking a course in Adobe After Effects techniques that seems to marry what I used to know with what I don't know now.

My first homework assignment for After Effects was an open-ended project: I could choose any opening credits sequence from a film or television show, and "re-imagine" the sequence in whatever way I'd like. The only restriction was that I needed to use three of the After Effects techniques I had learned in class dealing with opacity, scale, and position of image layers.

I chose to remake the title sequence of what is undoubtedly my favorite film: director William Wyler's 1946 classic, The Best Years of Our Lives. Although the movie was beautifully filmed by cinematographer Gregg Toland, the opening credits were dull, static title cards dissolving into each other.

The Best Years of Our Lives was a story about soldiers, sailors, and airmen returning to civilian life after their struggle for survival through World War II. Audiences of 1946 knew that struggle intimately in their own lives, so there was no need at the time to portray that struggle on screen. Seventy years have put a lot of distance between us and that incredible time, so I thought I would try to show a few moments of that global battle as the credits appeared. Here's my attempt at condensing years of history into a minute and seventeen seconds:


http://www.youtube.com/watch?v=BmTYspHZha4


(Apparently Youtube isn't going to let me upload this video correctly, so you'll just have to click the link. Sorry!)

Monday, December 19, 2011

Backyard Lucas

A million billion years ago when I was young, I used to make animated movies - - not the kind with the acetate sheets on a drawing board, but actual 3-D, stop-motion films. With a bucket of Matchbox cars, a Super 8 camera and a cable release (something that the camera guy at Woolworth's couldn't understand: "Why would you need a cable release for a movie camera?"), I'd film stop-motion traffic jams in my backyard as long as the summer afternoon light lasted. Pixelated GI Joes in Mercury spacesuits would be tethered to the "orbiting space platform" that looked an awful lot like the family mailbox out by the curb. Hundreds of feet of processed film epics sit in shoeboxes somewhere in my house, each reel  a short lesson that taught me how to make the next film a little better.

I went to college to learn how to make professional, compelling films. Then I got married, had kids, and found other priorities that crowded out my early desire to tell stories with moving images. I couldn't go back to making films, because I didn't have time or budget to take care of what was more important in my life. Understand that I enjoyed the life that happened instead - - - I didn't think I'd ever be able to go back to making films like I used to.

In the past month, I've found out that there may be a way to make cool movies again. Since I'm now the CEO of a New England high-tech company, I can now experiment with the latest software technologies and equipment. One of these software technologies is the latest release of Adobe's AfterEffects program, a piece of software that comes pretty close to parking Industrial Light & Magic on your desktop. For troglodytes like me, the output from this software is nothing short of breathtaking.

Let me give you a brief idea of the level of coolitude brimming from this software. I ordered a copy of Adobe AfterEffects from Amazon early last week. It arrived Saturday and took about 10 minutes to install on my computer. After looking at a few brief tutorials online, I thought of a test subject to try as a first-go at learning the ins and outs of the program.

Here are the details: NASA's Jet Propulsion Laboratory has been receiving closeup photo data of the Moon from the Lunar Reconnaissance Orbit for more than a year now. Last spring, JPL published a high-resolution Mercator projection photo of the Moon. It looks like this:


One of the cool things Adobe AfterEffects can do is  take a flat picture and wrap it around a 3-D sphere, so that the result can be displayed as a virtual globe. So, I took the hi-res LRO picture, told AfterEffects to wrap it around a sphere, and then I spun the virtual sphere and told AfterEffects to move the virtual camera away from the virtual Moon globe. Here's the result:



That's just from an hour or so of playing with the controls and slapping one NASA pic into the photo asset directory. 

Now, I really *want* to make a short film with this amazing bit of software. First, though, I think I have to make it through Christmas first.